Do you know which layer the misaligned ladder object is set to? Please check that is is set to layer 10, the world collision layer. The recentering of all the scene objects is usually not very noticeable, unless the scene has close to the maximum limit of colliders, or some objects are not being moved along with the others, causing the misalignment. This is done to prevent floating point precision loss the further the player moves from the origin. The issue you describe with the objects becoming misaligned is likely due to the WorldRecenter.cs script, which moves all game objects in the scene, including the player, back to the scene origin coordinates (0, 0, 0) if the player travels past the threshold distance set by the script. Click to expand.Hi Defcon44, good job on getting the objective waypoints working.
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